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===This is the ChangeLog history:=== <div class="toccolours mw-collapsible mw-collapsed" style="width:600px"> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.3.0.1''' <div class="mw-collapsible-content"> 0.3 RC1 Changelog:<br /> '''[Added]''' Wood and cinder base objects now show damage state when over 50% damaged. <br /> '''[Added]''' Car Jack item added to every fresh spawned vehicle.<br /> '''[Added]''' Can now loot a dead UAV Drone and in return get Electronic components.<br /> '''[Added]''' Ability to specify starter items for freshly spawned traders via epochconfig.<br /> '''[Added]''' New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory.<br /> '''[Added]''' Vehicle lock time is now stored in hive and will persist across server restarts.<br /> '''[Added]''' 3d interaction visuals to show you when an action is available.<br /> '''[Added]''' New loot bias system with nestable tables and overall loot balance.<br /> '''[Added]''' LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot).<br /> '''[Added]''' Goldenseal plant can be consumed to reduce toxicity.<br /> '''[Added]''' Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly.<br /> '''[Added]''' Dynamic Air Supply Drop Event. Use smoke grenades to signal.<br /> '''[Added]''' Trader mission accessed with "Talk" on trader: Pikes Peak Express.<br /> '''[Added]''' Ability to eat raw foods but at the risk of toxicity.<br /> '''[Added]''' New items (Rock, Stick, and Rope) for crafting and added to trash loot.<br /> '''[Added]''' New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer.<br /> '''[Added]''' Keesha default character now has shoes.<br /> '''[Added]''' Crafting of Rope from Hemp.<br /> '''[Added]''' Harvest Sticks from a bush using a Hatchet.<br /> '''[Added]''' Mining of Iron Ore and Rocks with sledgehammer.<br /> '''[Added]''' Removal with refund of Base building items. Respects Jammer Owner and group.<br /> '''[Added]''' Most base building items now use a hybrid Static/Physx system with ghost preview on first placement.<br /> '''[Added]''' Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig.<br /> '''[Added]''' New "Boss" Sapper variant with a larger bang.<br /> '''[Added]''' Both Sapper variants put off toxic gas if killed without blowing up.<br /> '''[Added]''' Player can now select gender after each death.<br /> '''[Added]''' Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer.<br /> '''[Added]''' Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit.<br /> '''[Added]''' Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange.<br /> '''[Added]''' Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig.<br /> '''[Added]''' Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader.<br /> '''[Added]''' Wood foundations can be crafted with 8x lumber.<br /> '''[Added]''' Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/<br /> '''[Added]''' Base building objects now persist damage and armor increased substantially.<br /> '''[Added]''' Suppress loot spawn within the range of a Frequency Jammer.<br /> '''[Added]''' Blocked base building areas for Chernarus.<br /> '''[Added]''' Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled)<br /> '''[Added]''' Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH)<br /> '''[Added]''' Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable)<br /> '''[Added]''' Chance to spawn Lockbox and Backpacks in lockers or wardrobes.<br /> '''[Added]''' Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true)<br /> '''[Added]''' Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar.<br /> '''[Changed]''' Toxicity increase from consuming a toxic food item is now random.<br /> '''[Changed]''' Increased default antagonist spawn chances.<br /> '''[Changed]''' NPC Trader inventory menu now stacks like items and shows quantity.<br /> '''[Changed]''' Players are now sent to the lobby after dead, simply press ok to respawn.<br /> '''[Changed]''' Can now sell and buy uniforms from traders.<br /> '''[Changed]''' NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig.<br /> '''[Changed]''' Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers.<br /> '''[Changed]''' Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire.<br /> '''[Changed]''' Player names saved to a separate data set on player connect.<br /> '''[Changed]''' Deathlog now logs distance and position.<br /> '''[Changed]''' Sapper brain reworked.<br /> '''[Changed]''' Display of personal Crypto balance when opening bank interface.<br /> '''[Changed]''' Loot Balance: Lowered heavy muzzles count & increased pistol muzzle.<br /> '''[Changed]''' Increased loot bias for Ferris Wheel and corrected z height on loot positions.<br /> '''[Changed]''' Improve Cleanup System on Server.<br /> '''[Changed]''' Behavior changed on UAV troop support.<br /> '''[Changed]''' Dog to glitch less, reduced whines and more chance to wander.<br /> '''[Fixed]''' Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249).<br /> '''[Fixed]''' Sharks not spawning off shipwrecks.<br /> '''[Fixed]''' Black icons on admin panel spawn menu.<br /> '''[Fixed]''' Soiled and Wet calculation corrected.<br /> '''[Fixed]''' Pumpkin patches on Chernarus now payout proper loot.<br /> '''[Fixed]''' Traders now only allow one vehicle per trade.<br /> '''[Fixed]''' Alpha transparency issue with empty clone vats.<br /> '''[Fixed]''' Attempt to prevent vehicle damage during server startup.<br /> '''[Fixed]''' Removed fireplace sound for now due to Arma issues with sound cleanup.<br /> '''[Fixed]''' Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m)<br /> '''[Fixed]''' GUI scale issues with additional button menu (Group Menu, Requests) on inventory.<br /> '''[Fixed]''' Missing sounds on Ruger pistol and removed ability to use silencer.<br /> '''[Fixed]''' Dupe fixes for backpacks, vests, uniforms.<br /> '''[Fixed]''' Player revive did not work even after respawn.<br /> '''[Fixed]''' zasleh1_proxy.p3d error with M4A3.<br /> '''[Fixed]''' Prevent loot objects from spawning under the ground.<br /> '''[Fixed]''' Group kick and mod options did not work.<br /> '''[Fixed]''' Cleanup and removal of unneeded rpt debug logs.<br /> '''[Fixed]''' Removed spoiler button in Welcome Screen.<br /> '''[Fixed]''' Misspelling in debug monitor (crypto).<br /> '''[Fixed]''' Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5).<br /> '''[Info]''' Requires Arma version 1.40 or higher.<br /> Admin Tool:<br /> '''[Added]''' Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player.<br /> '''[Added]''' Different 3D Tools for: Player, Vehicles and Loot.<br /> '''[Added]''' Features: God Mode, Spawn Loot, Teleport Infront.</div> </div> <br /> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.2.5.2''' <div class="mw-collapsible-content"> '''[Added]''' Started on Basic food crafting: Cooked Meat + Sweet corn + empty cooler equals full hunger; returns empty cooler.<br> '''[Added]''' Crafting of Large Energy packs: 3x small energy pack + Circuit Parts and a nearby fire.<br> '''[Added]''' Basic wild plant spawner: Poppy<br> '''[Added]''' New dynamic event object: Ferris Wheel<br> '''[Added]''' Antagonist chances moved to epochconfig.<br> '''[Added]''' Split server events from weather and added separate timers for each in epochconfig.<br> '''[Added]''' Direction labels added to teleport pads.<br> '''[Added]''' Epoch Story: Debug area is now Epoch Cloning facility.<br> '''[Added]''' Started support for all "AiA Terrain Pack" maps, starting with Chernarus.<br> '''[Added]''' Support for Krypto account access from classed ATM and phonebooth objects.<br> '''[Added]''' New loot objects: Tarp covered pallet and freezer chest.<br> '''[Added]''' Tree support for Bornholm.<br> '''[Added]''' Player Krypto accounts now expire after 90 days of inactivity. Can be changed with expiresBank.<br> '''[Added]''' Further enhanced DLL logging.<br> '''[Added]''' Paint stripper & building parts pricing has been added to Traders.<br> '''[Added]''' Extra logging of player connects and disconnects.<br> '''[Updated]''' Further optimized sound system.<br> '''[Fixed]''' Group invite not working<br> '''[Fixed]''' Vests and Headgear now populate with correct epoch variants in spawn menu.<br> '''[Fixed]''' Item spawning now will add the items to a vehicle if target is in one.<br> '''[Fixed]''' Disable SteamAPI VAC ban calls for now as it was reported to cause CPU high load, it will be renabled in a future patch.<br> '''[Fixed]''' Better way to track dead state of player.<br> '''[Fixed]''' Losing group when logging out while dead.<br> '''[Fixed]''' Revive statistics were not persisting.<br> '''[Fixed]''' Optimize cleanup system for more stable server fps.<br> '''[Fixed]''' Removed doppleganger code for now, as it was not working as intended.<br> '''[Fixed]''' Epoch welcome message encoding issue and fixed Scroll bar.<br> '''[Fixed]''' Parachutes are now safe to use.<br> '''[Fixed]''' Increased the amount of thirst gained from Drinks/Sodas.<br> '''[Fixed]''' Increased the amount of hunger gained from Can Food and Cooked Meats.<br> '''[Fixed]''' Bug in sound system with Cultist caused error that broke master loop.<br> '''[Fixed]''' False publicVariable kicks that happen since the ArmA 3 update 1.36. (BattlEye Log shows PLAYER_REJECT_NoResponse)<br> '''[Fixed]''' False script restriction kicks that happen when player destroy electric wire.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.2.5.1 Hotfix''' <div class="mw-collapsible-content"> '''[New]''' Control sound volume in-game with Ctrl plus - or +.<br> '''[Fixed]''' Issue that caused admin panel to bug out and close all dialogs.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.2.5''' <div class="mw-collapsible-content"> '''[New]''' Custom single seater "Mosquito" Light helicopter.<br> '''[New]''' Consumables can now give the player multiple attributes on use.<br> '''[New]''' Honey can now be consumed and an empty jar is returned.<br> '''[New]''' Empty Food cooler added. To be used with food crafting.<br> '''[New]''' Metal Scraps added and can be found in many places as well as crafted into Salvage Metal.<br> '''[New]''' 3 new Soda cans some with unique attributes.<br> '''[New]''' Player Krypto account added. Accessed by pressing the Inventory key next to a phonebooth or an ATM. Larger the transaction the longer it takes.<br> '''[New]''' Custom Weapons: AK47, M14, m249, m107, m4a3 ported from Arma 2.<br> '''[New]''' Camo version of female wetsuit.<br> '''[New]''' Female Ghillie Suits Tan, Light Green, Dark Green.<br> '''[New]''' SteamAPI support added for future features and VAC ban check system.<br> '''[New]''' In-game Admin Panel cleanup and features added: Spawn Menu, 3D ESP, Map ESP, Basic Admin levels.<br> '''[Changed]''' Removed all "Take" and "Rearm" actions to prevent taking items from locked vehicles. A new take option will be added soon to allow item access underwater.<br> '''[Changed]''' Sledge Hammer damage increased 2x.<br> '''[Changed]''' Loot now spawns more readily.<br> '''[Changed]''' Loot table tweaks to increase building materials.<br> '''[Changed]''' setTimeMultiplier 4x enabled by default. Can be changed with timeMultiplier in epochconfig.<br> '''[Changed]''' Shelf, tipi, and Frequency Jammer are now built using the physx build mode.<br> '''[Changed]''' Combat Logging: Players now leave a Doppelganger behind for 60 seconds after disconnect. This can be changed or disabled in epochconfig.hpp server side.<br> '''[Changed]''' Death trigger now spawns shark if player is killed at sea.<br> '''[Changed]''' Added Override vars to epochconfig that control object expiry. vehicle, building, storage (7 days), players (30 days).<br> '''[Changed]''' Vehicle slots limit now based directly on total of per vehicle counts in allowed vehicles list.<br> '''[Changed]''' Reworked backend of NPC trader mechanism to be more accurate and optimized.<br> '''[Changed]''' Land vehicles now spawn in cities near roads instead of anywhere on roads.<br> '''[Changed]''' Many performance and security changes server side.<br> '''[Changed]''' Vehicle save queue system for better performance.<br> '''[Changed]''' Seasonal items like Meeps and Halloween masks removed from loot tables.<br> '''[Fixed]''' UAV's are no longer static and now move like they are supposed to.<br> '''[Fixed]''' Fully disabled thermal equipment for all vehicles.<br> '''[Fixed]''' Geometry of walls changed to help reduce glitching.<br> '''[Fixed]''' Disallow Holster and GetOver action near base walls, to reduce wall glitching.<br> '''[Fixed]''' Global setdamage event with Communication towers.<br> '''[Info]''' Reworked server configs. InstanceID is now set in EpochServer.ini and the rest in epochconfig.hpp now found in @EpochHive folder.<br> '''[Known Issues]''' Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).<br> '''[Known Issues]''' Moving a painted corrugated wall causes it to loose its color.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.2.0.1 Hotfix''' <div class="mw-collapsible-content"> '''[New]''' Added crafting of Salvage Metal from Iron Ore found at mineral veins.<br> '''[New]''' Added proper ghost models for TiPi and shelf.<br> '''[Changed]''' Updated Red Gull Texture and Icon.<br> '''[Changed]''' Increased chance to find Mortar Buckets.<br> '''[Changed]''' Ctrl+T now used for Trade requests to other players.<br> '''[Changed]''' Increased chances for shark to spawn.<br> '''[Fixed]''' Traders spawning smoke grenades after selling them.<br> '''[Fixed]''' Just built base objects now use player direction for initial object direction.<br> '''[Fixed]''' Player logs out while dead will now correctly spawn fresh on login.<br> '''[Fixed]''' False kicks on Global setdamage due to destroyed powerlines.<br> '''[Fixed]''' Traders can no longer spawn on top of each other.<br> '''[Fixed]''' Multiple players could double spawn loot in the same building.<br> '''[Fixed]''' Can now build Frequency Jammer properly.<br> '''[Fixed]''' Player rollback after revive and relog.<br> '''[Fixed]''' Many server side fixes.<br> '''[Known Issues]''' Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).<br> '''[Known Issues]''' Moving a painted corrugated wall causes it to loose its color.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed mw-preview" style="width:600px">'''Epoch 0.2 Update''' <div class="mw-collapsible-content"> '''[Changed]''' "T" key action moved to Inventory Button. Use your inventory key (Default "I") once to smash trash piles and again to open gear.<br> '''[New]''' Two halloween masks Pumpkin head and Werewolf. '''[New]''' Fireplace model.<br> '''[New]''' Custom Anti Hack Framework by Skaronator.<br> '''[New]''' Replacement First Aid Kit double click on the item and use. Heals other players or your self.<br> '''[New]''' Wooden Ramp/Roof base object can be crafted with 6 lumber packs.<br> '''[New]''' Three new food items: Snooters and Meeps Candy and Walk N' Sons Soda.<br> '''[New]''' Electric Motorcycle has been added.<br> '''[New]''' Car Jack added and has a chance to be found in freshly spawned vehicles.<br> '''[New]''' New lootable furniture "Shoebox" added.<br> '''[New]''' Military variant of the bed now spawns in specific military buildings.<br> '''[New]''' Unisex vest called "side pack". All fresh spawns start with this item.<br> '''[New]''' Group request menu, Group requests can now be accessed via the "Requests" button in the inventory.<br> '''[New]''' Player trading now started with the inventory key (Default "I") and accepted with the "T" key.<br> '''[New]''' Use paint cans to paint corrugated walls and use paint thinner to remove paint.<br> '''[New]''' Wood stairs upgradable for additional landing area.<br> '''[New]''' Circuit Parts found in the world to be used for crafting.<br> '''[New]''' Lockable Cinder And Wood Doors upgrade with Circuit Parts. Ownership is controlled by frequency jammer group owner.<br> '''[New]''' 9 more radios have been added and can be crafted using gems.<br> '''[New]''' Many Inventory items now have proper icons instead of placeholder.<br> '''[New]''' Give player energy if within 75m of a solar tower or wind tower.<br> '''[New]''' Temp Lockable vehicles each time you lock a vehicle it will remain locked to you or your group for 30 minutes.<br> '''[New]''' Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days.<br> '''[New]''' Player Character are cleaned up after 30 days inactivity.<br> '''[Fixed]''' Mineral veins now spawn at epicenters.<br> '''[Fixed]''' Geometry changed on cinder wall to prevent phasing though it<br> '''[Fixed]''' Lockbox can no longer be destroyed while open.<br> '''[Fixed]''' Dump items on the ground if packed with items in lockbox.<br> '''[Fixed]''' Overflow items to the ground if player does not have space when trading with another player.<br> '''[Fixed]''' Added prices for Chainsaw so it is now possible to sell/buy to traders.<br> '''[Fixed]''' It wasn't possible to snap the foundation to other foundations.<br> '''[Fixed]''' Group Leader can no longer enter the commander vision.<br> '''[Fixed]''' false PublicVariable Restriction on server start.<br> '''[Fixed]''' Night Vision wasn't disabled when the player run out of energy.<br> '''[Fixed]''' Added prices for Karts so it is now possible to sell/buy to traders.<br> '''[Fixed]''' Shelf and Tipi storage devices are no longer indestructible and have limited storage space.<br> '''[Fixed]''' Trader purchased vehicles should now look for a safer place to spawn vehicle within 120m.<br> '''[Fixed]''' Text output from certain actions now show proper display names instead of classnames.<br> '''[Fixed]''' Vehicles now persist exact position, angle, and direction so it should result in less damage at spawn.<br> '''[Fixed]''' Some false BE kicks for base building.<br> '''[Changed]''' Increased storage of all vests by 50% and reduced armor by half.<br> '''[Changed]''' Building base objects from inventory kits now instantly forces build mode and consumes item.<br> '''[Changed]''' P2p trading now more reliable, however now places traded items at your feet.<br> '''[Changed]''' Reduced Dog and snake spawn chances.<br> '''[Changed]''' Respawn button disabled.<br> '''[Changed]''' Increased Building material spawns on trash piles.<br> '''[Changed]''' Increased chances for Tools to spawn on Tool Rack.<br> '''[Changed]''' Hunger and Thirst loss rates increased.<br> '''[Changed]''' Increased purchase price of Ammo by a total of 100%.<br> '''[Changed]''' Reduced Hunter armor levels by 50%.<br> '''[Changed]''' Trader "Steal" option removed for now.<br> '''[Changed]''' Traders now only wear uniforms that spawn in the world.<br> '''[Removed]''' Hellcat Helicopter and and Nightstalker scope till balance issues are sorted.<br> '''[Removed]''' Uniform storage space and selling of uniforms to traders removed due to dupe issues.<br> '''[Info]''' new bikey for 0.2 added remove any previous ones.<br> '''[Info]''' Improved backend DLL by Fank<br> '''[Known Issues]''' Weapon attachments get wiped when player to player trading. (workaround for now take the items off the weapon first).<br> '''[Known Issues]''' Moving a painted corrugated wall causes it to loose its color.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.1.0.3 Hotfix''' <div class="mw-collapsible-content"> '''[Added]''' carts DLC content added go-karts, helmets, uniforms.<br> '''[Added]''' Snake bite sound.<br> '''[Updated]''' Dog brain fixes and optimizations.<br> '''[Updated]''' Shark brain fixes and optimizations.<br> '''[Fixed]''' Sniper rifle scope attachment issues.<br> '''[Fixed]''' Further fixes to group invite system.<br> '''[Fixed]''' Removed leftover debug systemchat text spam from Sapper brain.<br> '''[Fixed]''' Incorrect model for jerrycan and locker.<br> '''[Fixed]''' Texture on wardrobe.<br> '''[Fixed]''' NVG did not disable correctly after running out of energy.<br> '''[Fixed]''' Reduced global variable spam from p2p trade system.<br> '''[Fixed]''' Gumby leg bug with jump animation and crtl+w.<br> '''[Changed]''' Cultist and Sapper are now looted with Inventory button instead of T.<br> '''[Changed]''' lowered group invite distance to only 10m.<br> '''[Changed]''' Removed rating and score from debug as they are not currently used.<br> '''[Changed]''' Lower Hunter hit point armor levels a bit in an attempt to balance.<br> '''[Changed]''' Lowered animal spawn rate.<br> '''[Info]''' Many other fixes and security changes.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.1.0.2 Hotfix''' <div class="mw-collapsible-content"> '''[Added]''' New Dog Brain with many new features. http://epochmod.com/...dog-brain-0102/<br> '''[Added]''' More event driven chances to spawn antagonists.<br> '''[Added]''' Great White Shark.<br> '''[Added]''' Speargun found only in boats.<br> '''[Added]''' NVG goggles now require Energy to use (5 Energy every 10 sec).<br> '''[Added]''' Alert sound to drones when they spot you.<br> '''[Added]''' AI Soldiers should now attack you even in a vehicle.<br> '''[Updated]''' Group System - Invite List is alphabetically sorted.<br> '''[Fixed]''' Fixed typo that caused storage devices not to save correctly.<br> '''[Fixed]''' Overhaul of vehicle selling code to prevent issues.<br> '''[Fixed]''' incorrect scope with ItemKiloHemp.<br> '''[Fixed]''' Fixed and improved group system.<br> '''[Fixed]''' Double click action button text had incorrect text for some items like "Vehicle Repair Parts".<br> '''[Fixed]''' Fixed UI icons disappearing due to conflicting resource layer with dynamic text.<br> '''[Fixed]''' Added workaround for players not saving due to specific character in player name.<br> '''[Fixed]''' When first building a base item it will spawn as simulated and start to save.<br> '''[Fixed]''' Only allow owner or members of group to upgrade-in-place base objects if a Frequency jammer is placed.<br> '''[Fixed]''' Players can now trade Krypto using P2P trade menu.<br> '''[Fixed]''' P2P trading now correctly removes weapons from backpacks.<br> '''[Fixed]''' AI soldiers now spawn with the correct radio, vest, and hat.<br> '''[Fixed]''' Random traders can no longer occupy the same building.<br> '''[Fixed]''' Preview of building objects now use proper ghost preview models.<br> '''[Fixed]''' "Mine" trader city teleport point moved so that protection zone covers area.<br> '''[Changed]''' Suppress some group leader options by disabling use of 0-9, f1-f12, backspace, and commandmode.<br> '''[Changed]''' Code lockout added to Take Krypto code to prevent spam.<br> '''[Changed]''' Improved quality of shipwreak and pelican loots.<br> '''[Changed]''' Disabled side chat on all servers, use Quartz radio instead.<br> '''[Optimize]''' Furniture spawning moved client side for better server performance.<br> '''[Optimize]''' Added cleanup on furniture, weaponholders, and Krypto devices every 20min if no players within 45m.<br> '''[Known Issue]''' Unable to loot dead fish with "T" to get Seafood.<br></div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="width:600px">'''Epoch 0.1.0.1 Hotfix''' <div class="mw-collapsible-content"> [Added] Test adding mineral spawns at a 30% chance to earthquakes epicenters.<br> [Added] Added spawning of semi-secure lockbox storage (shared with your group) (only owner can pack).<br> [Added] Loot added to Sapper and Cultist (press "T" to loot dead body).<br> [Fixed] Incorrect path for snake corpse model.<br> [Fixed] Fixed double chickens.<br> '''[Fixed]''' Frequency jammer (Plot pole) now works for both owner and group members.<br> '''[Fixed]''' Group invite system.<br> '''[Fixed]''' Missing alert sound added to Sapper.<br> '''[Fixed]''' fixed description for .22 ruger.<br> '''[Fixed]''' Check for invalid player data and revert to default (fixes some bugged players issues with joining servers).<br> '''[Fixed]''' fixed AI cleanup on player disconnect.<br> '''[Changed]''' Reduced multi gun ammo count to 10 from 99.<br> '''[Changed]''' Increased crafting requirements on many base items (it was kept low for testing).<br> '''[Changed]''' Lower chances to spawn Dogs and lowered animal spawn limit from 6 to 3.<br> '''[Changed]''' Shipping containers now have more loot and (building mats & backpacks).<br> '''[Changed]''' Removed ammo and weapons from Fridge and stove.<br> '''[Changed]''' Increased cultist and sapper armor levels.<br> '''[Changed]''' Try to find a better place to spawn purchased vehicles.<br> '''[Changed]''' Player must be local (last driver) to sell a vehicle.<br> '''[Changed]''' Increased range for buying and selling vehicles.<br> '''[Changed]''' Lowered volume on Dog and Chicken sounds.<br> '''[Changed]''' Server side tax rate on NPC trader purchases (currently 10%).<br> '''[Changed]''' Manipulating base objects now have varying energy consumption.<br> '''[Optimize]''' Disable simulation on any ThingX props at trader cities.<br></div> </div> ==Epoch 0.1== Initial release
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