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Epoch Mod Wiki
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pages
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A2Epoch:Init.sqf
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A2Epoch:Init.sqf
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== DayZ Epoch init.sqf variables == === DZE_TRADER_SPAWNMODE === Enable purchased vehicle parachute spawning setting this to true. (Default: false) <pre>DZE_TRADER_SPAWNMODE = true;</pre> === OldHeliCrash (1.0.1.5+) === Re-enable old heli crash method with OldHeliCrash = true; <pre>OldHeliCrash = true;</pre> === dayz_fullMoonNights === Enable full moon nights by setting this to true. (Default: false) <pre>dayz_fullMoonNights = true;</pre> === spawnShoremode === Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1) <pre>spawnShoremode = 1;</pre> === spawnArea === Controls how large of an area to search for a suitable spawn location. (Default: 1500) <pre>spawnArea = 1500;</pre> === dayz_minpos === Defines acceptable play area if player is outside of area the players position will reset on reconnect. (Default: -20000) <pre>dayz_minpos = -20000;</pre> === dayz_maxpos === Defines acceptable play area if player is outside of area the players position will reset on reconnect. (Default: 20000) <pre>dayz_maxpos = 20000;</pre> === MaxVehicleLimit === Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn. <pre>MaxVehicleLimit = 50;</pre> === dayz_MapArea === This is the overall area used to determine where to spawn vehicles, road debris, and helicopter crashes. (Default: 10000) <pre>dayz_MapArea = 12000;</pre> === dayz_paraSpawn === Experimental feature that will parachute spawn all players into the game. (Default: false) <pre>dayz_paraSpawn = true;</pre> === spawnMarkerCount === Allows adding more potential spawn points. PLEASE NOTE: The extra markers named spawn5 - spawn10 must exist. (Default: 4) <pre>spawnMarkerCount = 10;</pre> === dayz_maxAnimals === Controls animal spawn limits (Default: 8) <pre>dayz_maxAnimals = 8;</pre> === dayz_tameDogs === Enables the ability to tame dogs with raw meat. (Default: false) <pre>dayz_tameDogs = true;</pre> === DynamicVehicleDamageLow === Sets the lowest possible damage a fresh spawned vehicle will have. (Default: 0) <pre>DynamicVehicleDamageLow = 0;</pre> === DynamicVehicleDamageHigh === Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100) <pre>DynamicVehicleDamageHigh = 100;</pre> === DynamicVehicleFuelLow === Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0) <pre>DynamicVehicleFuelLow = 0;</pre> === DynamicVehicleFuelHigh === Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100) <pre>DynamicVehicleFuelHigh = 100;</pre> === dayz_maxLocalZombies === Max number of zombies spawned per player. (Default: 40) <pre>dayz_maxLocalZombies = 40;</pre> === dayz_maxGlobalZombiesInit === Starting global max zombie count, this will increase for each player within 400m (Default: 40) <pre>dayz_maxGlobalZombiesInit = 40;</pre> === dayz_maxGlobalZombiesIncrease === This is the amount of global zombie limit increase per player within 400m (Default: 10) <pre>dayz_maxGlobalZombiesIncrease = 10;</pre> === dayz_maxZeds === Total zombie limit (Default: 500) <pre>dayz_maxZeds = 500;</pre> === dayz_zedsAttackVehicles === Disables zombies attacking vehicles. <pre>dayz_zedsAttackVehicles = false;</pre> === dayz_sellDistance === Controls the distance that you can sell a vehicle to the traders. <pre>dayz_sellDistance = 20;</pre> === DZEdebug === true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false) <pre>DZEdebug = true;</pre> === Dynamic Debris === To change how many debris spawn edit the '''MaxDynamicDebris''' variable in the missions init.sqf. <pre>MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100)</pre> === Customize fresh spawn loadout === Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf. <pre> DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = ""; </pre> === Customize Death Messages === Untested Enables global chat messaging of player deaths. (Also requires enableRadio true;?) <pre>DZE_DeathMsgGlobal = true;</pre> Enables side chat messaging of player deaths. (Also requires enableRadio true;?) <pre>DZE_DeathMsgSide = true;</pre> Enables global title text messaging of player deaths. <pre>DZE_DeathMsgTitleText = true;</pre>
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