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Napf Island is a terrain based on a region Switzerland, however, it is highly fictioinalized.The map is 20.4km*20.4km big and is using a terrain cell size of 10 metres. Satellite and Mask image have a resolutiuon of one pixel per Meter. The north is rather flat and is the home of two big cities, while the south is dominated by high mountains and a lot of areas there are only accessible by dirt roads or even on foot.
The current state of the map is the result of 2.5 years of work and will be almost finished (or maybe finished if I invest a night) for the Epoch patch. So if you tried the version on the BI-Forum, it is highly outdated at this point.
Some screens to give you an idea of how it looks (note the view distance in the screens is much higher than in any DayzMod):
Capital City of Luzern: http://imageshack.com/a/img834/4333/hvx5.jpg The rather flat agriculture fields in the north: http://imageshack.com/a/img826/9056/f9nd.jpg The Dam: http://imageshack.com/a/img197/7646/9t4e.jpg A small farm somewhere far off of any civilization: http://imageshack.com/a/img202/7431/wwij.jpg
Credits: - My Clanmate Flattermann who becomes more and more a Co-Author - Hotzenplotz from URR-Clan for his help with Visitor and Photoshop - AngryInsects-Team for Pre-Beta-Testing and moral support (visit www.angryinsects.de) - Bushlurker and others for many helpful posts in the Editing-Section of the bi-Forums - shezan74 for WorldTools - Mondkalb for his buildings - Marseille77 for the GermanWaysigns Addon. - BIS for making Arma2
Known Bugs: - Ability to drive and or walk through some of the bigger ponds - Small part of Airstrip on the northern Airfield is out of place - Bridges don't like some OperationArrowhead Vehicles - Steel Bridges are looking destroyed from distance - Some buildings are standing too high/ too deep in the ground