Actual version: Alpha 0.2.0.1
Story and Features
Arma3: Epoch Mod
Open world survival mod set in the year 2035, Just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
Players
- Male and Female playable characters
- Custom: Hats, unisex vests, and Uniforms for females.
- Persistence: Location, Appearance, Inventory, Health, Custom Stats.
Weapons
- Custom weapons; Rollins Rifle, 1911, Ruger, Multi-Gun.
- Melee weapons; Hatchet, Sledgehammer, Chainsaw, Crude Hatchet, Wood Club, Plunger, Rock Maul
Vehicles
- Persistent tracking of vehicles position, color, direction, and inventory.
- Custom Electric Motorcycle, Mosquito and JetSki.
Base Building
- Re-envisioned for Arma 3 PhysX. Persists exact position, direction, and angle.
- Persistent secure and insecure storage devices.
- Upgradeable locking doors.
- Snap & Vector Building
Economy
- Barter based economy backed by a single crypto currency ¤ called Crypto.
- Store your Crypto using an ATM or Phone booth to transfer. This is persistent to your character and the server you are connected to. Be advised that dying and other factors can adjust your bank account negatively or positively.
Environment
- Random encounters with several different types of Antagonists.
- Interactive Player to Player trading menu.
- Persistent NPC Traders with randomly chosen home and a work locations.
- Trader cities with some extra protection.
Weather Extremes
- Air and Water temperatures
- Earthquakes
- Lightning / Thunder
Explore & Loot
- Wrecked ships
- Abandoned vehicles and buildings
Many more features are planned, features may change at any time.
Installation & Info
Website / Download / Servers
ChangeLogs
Getting Started:
Epoch Features
- Crypto (Economy, Banking System)
- Group System
- Female Character
- Debug Menu
- Training Dogs
- Epoch Missions
- Improvised Tools
- Scavenging Materials
Base Building & Crafting
Epoch Energy System
Before a player can start building, they must first gain some energy. This can be done in three ways:
- Vehicles - While in any vehicle with the engine running, the player will gain approximately 5 energy every 10 seconds;
- Solar/Wind Power - If the player is within 75 meters of a solar farm tower or wind turbine they will gain approximately 5 energy every 10 seconds;
- Energy Packs - By double clicking an energy pack in your inventory, there is an option to "use". This will give the player energy instantly, but will use up the energy pack (small energy pack = 100 energy. large energy pack = 1000 energy).
Also note;
- Using night vision goggles, or the night vision function on range finders, will also require energy.
- Energy gains do not stack while in a vehicle within range of towers/turbines or multiple towers/turbines
Building controls:
View Building Controls | |
---|---|
Button | Action |
1 | Place object |
Q | Center object in front of player's view |
E | Free Rotate |
Page up | Lift object |
Page down | lower object |
Home | Push object away from you |
End | Move object towards you |
Insert | Push object leftward |
Delete | Push object rightward |
5(NUM) | Reset Object |
Note:- Base building objects get deleted after 7 days. Moving the object or Painting walls extends this for 7 more days. For more info see Maintaining Bases.
Upgrading Pieces
Some building pieces can be upgraded with the use of additional materials:
- Wooden Wall Upgrades
- Fireplaces as of v0.3 need to be placed and upgraded. See the video on the right for more details.
Base Maintenance
If they are not maintained, base pieces will be removed after 7 days of being placed.
To avoid this, you can do one of the following:
- Use Krypto at your frequency jammer at a cost of 1 Krypto per base piece within it's radius.
- Paint upgraded wall pieces.
- Move existing base pieces.
The best way is clearly through the frequency jammer, as painting will only work on upgraded walls, and moving every piece of a base and getting them back to how they were would be very time consuming on all except the most basic bases.
Crafting Overview
There are many items that can be crafted in Epoch, but they are always started in the same way: by double clicking the item in your inventory.
This is an overview of how to craft items, which can be applied to all crafting in the list of Items and Recipes;
Items and Recipes
Tools
Spawn Events
Looting
There are several ways to find items in Epoch. These are;
Custom Furniture
Epoch has many custom searchable objects to find items in, which are listed below. As the player moves around the map, they have a chance for these to spawn in the buildings around them.
Once found, the items can be searched by "action tab" (Spacebar) menu, and then the items inside will be available to add to your inventory by pressing the "i" key to open your gear. Then right click the items or drag them into your inventory.>
- Buildings loot list
Trash Nodes
- Outside List of objects that can be looted
To loot a pile or object outside of a building stand on top of or next to it and press "action tab" (Spacebar) menu, and select "search" the press "i" to open gear.
Vehicle Loot
Shipwreck
Food and Drink
Food and Drink
WIP
So far food only serves to keep hunger at bay, while drinks keep away thirst and can be used to replenish stamina/remove fatigue.
Item : | Hunger : | Toxicity : | Stamina : | Immunity : | Blood pressure : | |
---|---|---|---|---|---|---|
Venom Sack | 0 | +20 | 0 | 0 | 0 | |
Cooked Snake Meat | +300 | 0 | 0 | 0 | 0 | |
Cooked Rabbit | +400 | 0 | 0 | 0 | 0 | |
Cooked Chicken | +600 | 0 | 0 | 0 | 0 | |
Cooked Goat Leg | +800 | 0 | 0 | 0 | 0 | |
Cooked Sheep Leg | +800 | 0 | 0 | 0 | 0 | |
Rainbow Trout | +500 | 0 | 0 | 0 | 0 | |
Sea Bass | +500 | 0 | 0 | 0 | 0 | |
Blue Fin Tuna | +500 | 0 | 0 | 0 | 0 | |
Bio Meat | +500 | +7 | 0 | 0 | 0 | |
Sardines | +500 | +7 | 0 | 0 | 0 | |
Scam | +300 | 0 | 0 | 0 | 0 | |
Sweet Corn | +100 | 0 | 0 | 0 | 0 | |
Meatballs | +600 | 0 | 0 | 0 | 0 | |
Snooters Candy | +100 | 0 | +50 | 0 | 0 | |
Meeps Candy | +200 | 0 | 0 | 0 | 0 |
Item : | Thirst : | Toxicity : | Stamina : | Immunity : | Blood pressure : | |
---|---|---|---|---|---|---|
Whiskey Noodle | +800 | -5 | +50 | 0 | +20 | |
Orange Sherbet | +300 | 0 | +75 | 0 | 0 | |
Red Gull | +500 | 0 | +100 | 0 | 0 | |
Walk N' Sons Soda | +700 | 0 | +150 | 0 | 0 | |
Mocha Cola | +150 | 0 | +150 | 0 | 0 | |
Purple Nurple | +300 | 0 | +75 | 0 | 0 | |
Burst Koke | +300 | 0 | +75 | 0 | 0 | |
Honey | 0 | 0 | +30 | +1 | +10 | |
Water Jar | +250 | +5 | +50 | 0 | 0 |
Vehicles in Epoch
As well as having persistent tracking of vehicles position, color, direction, and inventory, Epoch has three completely new custom vehicles in the E-bike, JetSki, and Mosquito.
Below are the other ways you can interact with vehicles:
Here is a list of all the vehicles available with all their stats for comparison.
Vehicles can naturally spawn around the map, or as a trade with traders if they have already been sold to them by others players.
When purchasing vehicles from traders, the vehicle will spawn in a safe location within 120 meters of the trader.
Weapons
Here are the complete lists of the weaponry in the Epoch Mod..
All with full stats.
Item : | Class : | Weight : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|
Hatchet | Hatchet | 20 | 0 | no | Swing | |
Chainsaw | ChainSaw | 80 | 0 | no | Swing | |
Crude Hatchet | CrudeHatchet | 20 | 0 | no | Swing | |
Kruhm | MeleeSword | 50 | 0 | no | Swing | |
Maul | MeleeMaul | 50 | 0 | no | Swing | |
Wood Club | WoodClub | 50 | 0 | no | Swing | |
Fishing Rod | MeleeRod | 50 | 0 | no | Swing | |
Plunger | Plunger | 50 | 0 | no | Swing | |
Sledgehammer | MeleeSledge | 50 | 0 | no | Swing |
Item : | Class : | Name : | Weight : | Inertia : | Max Zeroing : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|---|---|---|
Ruger | Ruger_pistol | Ruger .22 | 40 | 0.1 | 0m | 600 rpm | No | 10rnd_22X44_magazine | |
1911 | 1911_pistol | 1911 | 20 | 0.1 | 0m | 600 rpm | No | 9rnd_45X88_magazine | |
ACP-C2 | Hgun_ACPC2_F | ACP-C2 .45 | 20 | 0.2 | 0m | 462 rpm | No | 9Rnd_45ACP_Mag | |
P7 | Hgun_P07_F | P07 9 mm | 20 | 0.1 | 0m | 462 rpm | No | 16Rnd_9x21_Mag 30Rnd_9x21_Mag | |
4-five | Hgun_Pistol_heavy_01_F | 4-five .45 | 40 | 0.3 | 0m | 600 rpm | No | 11Rnd_45ACP_Mag | |
Zubr | Hgun_Pistol_heavy_02_F | Zubr .45 | 40 | 0.3 | 0m | 230 rpm | No | 6Rnd_45ACP_Cylinder | |
Rook-40 | Hgun_Rook40_F | Rook-40 9 mm | 20 | 0.2 | 0m | 600 rpm | No | 16Rnd_9x21_Mag 30Rnd_9x21_Mag | |
Starter Pistol | Hgun_Pistol_Signal_F | Starter Pistol | 20 | 0.1 | 0m | 240 rpm | No | 6Rnd_GreenSignal_F 6Rnd_RedSignal_F |
Item : | Class : | Name : | Weight : | Inertia : | Max Zeroing : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|---|---|---|
Sting 9mm | SMG_02_F | Sting 9 mm | 60 | 0.4 | 600m | 1100 rpm | No | 30Rnd_9x21_Mag | |
Vermin | SMG_01_F | Vermin SMG .45 ACP | 40 | 0.3 | 0m | 1200 rpm | No | 30Rnd_45ACP_Mag_SMG_01 30Rnd_45ACP_Mag_SMG_01_tracer | |
PDW2000 | Hgun_PDW2000_F | PDW2000 9 mm | 40 | 0.2 | 600m | 1100 rpm | No | 30Rnd_9x21_Mag 16Rnd_9x21_Mag |
Item : | Class : | Name : | Weight : | Inertia : | Max Zeroing : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|---|---|---|
Katiba | Arifle_Katiba_F | Katiba 6.5 mm | 100 | 0.4 | 1000m | 800 rpm | No | 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer | |
Katiba Carbine | Arifle_Katiba_C_F | Katiba Carbine 6.5 mm | 80 | 0.3 | 1000m | 800 rpm | No | 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer | |
Katiba Granade launcher | Arifle_Katiba_GL_F | Katiba GL 6.5 mm | 120 | 0.5 | 1000m | 800 rpm | No | 30Rnd_65x39_caseless_green 30Rnd_65x39_caseless_green_mag_Tracer | |
MK20 F | Arifle_Mk20_F | Mk20 5.56 mm (C ) | 80 | 0.4 | 1000m | 857 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
MK20 CF | Arifle_Mk20C_F | Mk20C 5.56 mm (C) | 60 | 0.3 | 1000m | 857 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
MK20 EGLM | Arifle_Mk20_GL | Mk20 EGLM 5.56 mm (C) | 100 | 0.5 | 1000m | 857 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
MXC | Arifle_MXC_F | MXC 6.5 mm | 80 | 0.4 | 1000m | 625 rpm | No | 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer | |
MX_F | Arifle_MX_F | MX 6.5 mm | 100 | 0.5 | 1000m | 625 rpm | No | 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer | |
MX 3GL | Arifle_MX_GL_F | MX 3GL 6.5 mm | 120 | 0.6 | 1000m | 625 rpm | No | 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer | |
SDAR | Arifle_SDAR_F | SDAR 5.56 mm | 80 | 0.4 | 0 | [S,600] [B,667] [F,750] rpm | Yes | 20Rnd_556x45_UW_mag 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
TRG-21 | Arifle_TRG21 | TRG-21 5.56 mm | 60 | 0.4 | 1000m | 750 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
TRG-20_F | Arifle_TRG20_F | TRG-20 5.56 mm | 40 | 0.3 | 1000m | 750 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
TRG21_GL_F | Arifle_TRG21_GL_F | TRG-21 GL 5.56 mm | 80 | 0.5 | 1000m | 750 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow | |
AKM | AKM_EPOCH | AKM 7.62 mm | 120 | 0.65 | 800 | 675 rpm | No | 30Rnd_762x39_Mag | |
m4a3 | [m4a3_EPOCH | M4a3 5.56 mm | 50 | 0.55 | 1000 | 845 rpm | No | 30Rnd_556x45_Stanag
30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 20Rnd_556x45_UW_mag | |
m16 | m16_EPOCH | M16 5.56 mm | 100 | 0.55 | 1000 | 800 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 20Rnd_556x45_UW_mag | |
m16Red | m16Red_EPOCH | M16 5.56 mm | 100 | 0.55 | 1000 | 800 rpm | No | 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 20Rnd_556x45_UW_mag | |
Rollins Rifle | Rollins_F | Rollins Rifle | 60 | 0.5 | 0m | 84 rpm | No | 5Rnd_rollins_mag | |
Speargun | Speargun | Rifle | 80 | 1 | 30m | 625 rpm | Yes | spear_magazine |
Item : | Class : | Name : | Weight : | Inertia : | Max Zeroing : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|---|---|---|
MK200 | LMG_Mk200_F | MK200 6.5 mm | 140 | 0.7 | 1400m | 800 rpm | No | 200Rnd_65x39_cased_Box 200Rnd_65x39_cased_Box_Tracer 30Rnd_65x39_caseless_mag_Tracer | |
MX SW | Arifle_MX_SW | MX SW 6.5 mm | 120 | 0.6 | 1000m | 625 rpm | No | 100Rnd_65x39_caseless_mag_Tracer 100Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer | |
Zafir | LMG_Zafir_F | Zafir 7.62 mm | 160 | 0.8 | 1200m | 952 rpm | No | 150Rnd_762x51_Box 150Rnd_762x51_Box_Tracer | |
M249 | m249_EPOCH | M249 5.56 mm | 140 | 0.5 | 1000 | 1000 rpm | No | 200Rnd_556x45_M249 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 30Rnd_556x45_Stanag | |
M249 Tan | m249Tan_EPOCH | M249 Tan 5.56 mm | 140 | 0.5 | 1000 | 1000 rpm | No | 200Rnd_556x45_M249 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow 30Rnd_556x45_Stanag |
Item : | Name : | Weight : | Inertia : | Max Zeroing : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|---|---|
MXM | MXM 6.5 mm | 120 | 0.6 | 1000m | 660 rpm | No | 30Rnd_65x39_caseless_mag 30Rnd_65x39_caseless_mag_Tracer | |
Rahim | Rahim 7.62 mm | 100 | 0.5 | 1200m | 697 rpm | No | 10Rnd_762x54_Mag | |
Mk18 ABR | Mk18 ABR 7.62 mm | 140 | 0.7 | 1200m | 705 rpm | No | 20Rnd_762x51_Mag | |
Mk-I EMR | Mk-I EMR 7.62mm | 160 | 0.8 | 1600m | 600 rpm | No | 20Rnd_762x51_Mag | |
Mk 14 | Mk14 7.62mm | 120 | 0.8 | 1600m | 705 rpm | No | 20Rnd_762x51_Mag | |
ASP-1 Kir | ASP-1 Kir 12.7mm | 120 | 0.7 | 600m | 600 rpm | No | 10Rnd_127x54_Mag | |
Cyrus | Cyrus 9.3 mm | 160 | 0.8 | 1800m | 300 rpm | No | 10Rnd_93x64_DMR_05_Mag |
Item : | Class : | Name : | Weight : | Inertia : | Max Zeroing : | FireRate : | Can Shoot In Water : | Mags : | |
---|---|---|---|---|---|---|---|---|---|
GM6 Lynx | srifle_GM6_F | GM6 Lynx 12.7 mm | 200 | 1 | 2000m | 80 rpm | No | 5Rnd_127x108_Mag 5Rnd_127x108_APDS_Mag | |
M320 LRR | srifle_LRR_F | M320 LRR .408 | 180 | 0.9 | 2000m | 40 rpm | No | 7Rnd_408_Mag | |
m107 | m107_EPOCH | M107 | 200 | 1 | 2000 | 40 rpm | No | 5Rnd_127x108_Mag 5Rnd_127x108_APDS_Mag | |
m107Tan | m107Tan_EPOCH | M107 | 200 | 1 | 2000 | 40 rpm | No | 5Rnd_127x108_Mag 5Rnd_127x108_APDS_Mag |
Item : | Class : | Direct Hit : | Indirect Hit : | Hit Range : | Weight : | |
---|---|---|---|---|---|---|
RGO_Frag_Grenade | HandGrenade | 8 | 8 | 6 | 10 | |
RGN_Mini_Grenade | MiniGrenade | 6 | 6 | 4 | 6 | |
ATMine | ATMine | 2000 | 2000 | 1 | 80 | |
APERS_Mine | APERSMine | 10 | 10 | 5 | 20 | |
APERS_Bounding_Mine | APERSBoundingMine | 20 | 20 | 20 | 20 | |
APERS_Tripwire_Mine | APERSTripMine | 15 | 15 | 10 | 20 | |
M6_SLAM_Mine | SLAMDirectionalMine | 1000 | 1000 | 10 | 20 | |
Claymore_Charge | ClaymoreDirectionalMine | 40 | 40 | 30 | 20 | |
Explosive_Satchel | SatchelCharge | 3000 | 3000 | 5 | 80 | |
Explosive_Charge | DemoCharge_Remote | 1000 | 1000 | 3 | 20 |
- Flashlight
- Laser Pointer
- Suppressors
- Scopes
Antagonists
Complete List of AI.