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Epoch Mod Wiki
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== CHANGE LOG 1.0.4 == * [NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\ * [NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/ * [NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator * [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn * [NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator * [NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol * [NEW] Trading now makes change and auto combines into the highest denomination. @vbawol * [ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol * [ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol * [ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha * [ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha * [ADDED] New enterable building added for Chernarus and other maps. @Sequisha * [ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony * [ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol * [ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant * [ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator * [ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol * [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos * [ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k * [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator * [ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator * [FIXED] Anti-Teleport Log System. @Skaronator * [FIXED] Wrong German translations. @Fank * [FIXED] Fix medical actions in vehicles. @icomrade * [FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT * [FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony * [FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281 * [FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German) * [FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol * [FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k * [FIXED] Lingor trader spawn. @dayz10k @sekra * [FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator * [FIXED] Wrong include in the CfgMagazine file. @Skaronator * [FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k * [FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator * [FIXED] BattlEye kicks for some players on death. @Skaronator * [CHANGED] Changed currency conversion rates to multiples of 10. @vbawol * [CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol * [CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi * [CHANGED] Balance Loot table. @Sequisha * [CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol * [CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k * [CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k * [CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k * [CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator * [REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k * [SERVER INFO] Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us/download/details.aspx?id=40784 * [SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol * [SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running. * [SERVER INFO] pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969 * [INFO] Models/textures by @Sequisha. * [INFO] Special thanks to http://bmrf.me/ for hosting our development server.
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