DayZ Epoch init.sqf variables[ | ]
DZE_TRADER_SPAWNMODE[ | ]
Enable purchased vehicle parachute spawning setting this to true. (Default: false)
DZE_TRADER_SPAWNMODE = true;
OldHeliCrash (1.0.1.5+)[ | ]
Re-enable old heli crash method with OldHeliCrash = true;
OldHeliCrash = true;
dayz_fullMoonNights[ | ]
Enable full moon nights by setting this to true. (Default: false)
dayz_fullMoonNights = true;
spawnShoremode[ | ]
Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1)
spawnShoremode = 1;
spawnArea[ | ]
Controls how large of an area to search for a suitable spawn location. (Default: 1500)
spawnArea = 1500;
dayz_minpos[ | ]
Defines acceptable play area if player is outside of area the players position will reset on reconnect. (Default: -20000)
dayz_minpos = -20000;
dayz_maxpos[ | ]
Defines acceptable play area if player is outside of area the players position will reset on reconnect. (Default: 20000)
dayz_maxpos = 20000;
MaxVehicleLimit[ | ]
Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn.
MaxVehicleLimit = 50;
dayz_MapArea[ | ]
This is the overall area used to determine where to spawn vehicles, road debris, and helicopter crashes. (Default: 10000)
dayz_MapArea = 12000;
dayz_paraSpawn[ | ]
Experimental feature that will parachute spawn all players into the game. (Default: false)
dayz_paraSpawn = true;
spawnMarkerCount[ | ]
Allows adding more potential spawn points. PLEASE NOTE: The extra markers named spawn5 - spawn10 must exist. (Default: 4)
spawnMarkerCount = 10;
dayz_maxAnimals[ | ]
Controls animal spawn limits (Default: 8)
dayz_maxAnimals = 8;
dayz_tameDogs[ | ]
Enables the ability to tame dogs with raw meat. (Default: false)
dayz_tameDogs = true;
DynamicVehicleDamageLow[ | ]
Sets the lowest possible damage a fresh spawned vehicle will have. (Default: 0)
DynamicVehicleDamageLow = 0;
DynamicVehicleDamageHigh[ | ]
Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100)
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow[ | ]
Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0)
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh[ | ]
Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100)
DynamicVehicleFuelHigh = 100;
dayz_maxLocalZombies[ | ]
Max number of zombies spawned per player. (Default: 40)
dayz_maxLocalZombies = 40;
dayz_maxGlobalZombiesInit[ | ]
Starting global max zombie count, this will increase for each player within 400m (Default: 40)
dayz_maxGlobalZombiesInit = 40;
dayz_maxGlobalZombiesIncrease[ | ]
This is the amount of global zombie limit increase per player within 400m (Default: 10)
dayz_maxGlobalZombiesIncrease = 10;
dayz_maxZeds[ | ]
Total zombie limit (Default: 500)
dayz_maxZeds = 500;
dayz_zedsAttackVehicles[ | ]
Disables zombies attacking vehicles.
dayz_zedsAttackVehicles = false;
dayz_sellDistance[ | ]
Controls the distance that you can sell a vehicle to the traders.
dayz_sellDistance = 20;
DZEdebug[ | ]
true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false)
DZEdebug = true;
Dynamic Debris[ | ]
To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf.
MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100)
Customize fresh spawn loadout[ | ]
Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf.
DefaultMagazines = ["ItemBandage","ItemPainkiller"]; DefaultWeapons = ["ItemFlashlight"]; DefaultBackpack = ""; DefaultBackpackWeapon = "";
Customize Death Messages[ | ]
Untested
Enables global chat messaging of player deaths. (Also requires enableRadio true;?)
DZE_DeathMsgGlobal = true;
Enables side chat messaging of player deaths. (Also requires enableRadio true;?)
DZE_DeathMsgSide = true;
Enables global title text messaging of player deaths.
DZE_DeathMsgTitleText = true;