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DayZ Epoch init.sqf variables[ | ]

DZE_TRADER_SPAWNMODE[ | ]

Enable purchased vehicle parachute spawning setting this to true. (Default: false)

DZE_TRADER_SPAWNMODE = true;

OldHeliCrash (1.0.1.5+)[ | ]

Re-enable old heli crash method with OldHeliCrash = true;

OldHeliCrash = true;

dayz_fullMoonNights[ | ]

Enable full moon nights by setting this to true. (Default: false)

dayz_fullMoonNights = true;

spawnShoremode[ | ]

Controls if the player will spawn on shore or not. 1 = Spawn must be on shore, 0 = anywhere. (Default: 1)

spawnShoremode = 1;

spawnArea[ | ]

Controls how large of an area to search for a suitable spawn location. (Default: 1500)

spawnArea = 1500;

dayz_minpos[ | ]

Defines acceptable play area if player is outside of area the players position will reset on reconnect. (Default: -20000)

dayz_minpos = -20000;

dayz_maxpos[ | ]

Defines acceptable play area if player is outside of area the players position will reset on reconnect. (Default: 20000)

dayz_maxpos = 20000;

MaxVehicleLimit[ | ]

Controls the max overall vehicle limit if this limit is reached no new vehicles will spawn.

MaxVehicleLimit = 50;

dayz_MapArea[ | ]

This is the overall area used to determine where to spawn vehicles, road debris, and helicopter crashes. (Default: 10000)

dayz_MapArea = 12000;

dayz_paraSpawn[ | ]

Experimental feature that will parachute spawn all players into the game. (Default: false)

dayz_paraSpawn = true;

spawnMarkerCount[ | ]

Allows adding more potential spawn points. PLEASE NOTE: The extra markers named spawn5 - spawn10 must exist. (Default: 4)

spawnMarkerCount = 10;

dayz_maxAnimals[ | ]

Controls animal spawn limits (Default: 8)

dayz_maxAnimals = 8;

dayz_tameDogs[ | ]

Enables the ability to tame dogs with raw meat. (Default: false)

dayz_tameDogs = true;

DynamicVehicleDamageLow[ | ]

Sets the lowest possible damage a fresh spawned vehicle will have. (Default: 0)

DynamicVehicleDamageLow = 0;

DynamicVehicleDamageHigh[ | ]

Sets the highest possible damage a fresh spawned vehicle will have. (Default: 100)

DynamicVehicleDamageHigh = 100;

DynamicVehicleFuelLow[ | ]

Sets the lowest possible fuel level a fresh spawned vehicle will have. (Default: 0)

DynamicVehicleFuelLow = 0;

DynamicVehicleFuelHigh[ | ]

Sets the highest possible fuel level a fresh spawned vehicle will have. (Default: 100)

DynamicVehicleFuelHigh = 100;

dayz_maxLocalZombies[ | ]

Max number of zombies spawned per player. (Default: 40)

dayz_maxLocalZombies = 40;

dayz_maxGlobalZombiesInit[ | ]

Starting global max zombie count, this will increase for each player within 400m (Default: 40)

dayz_maxGlobalZombiesInit = 40;

dayz_maxGlobalZombiesIncrease[ | ]

This is the amount of global zombie limit increase per player within 400m (Default: 10)

dayz_maxGlobalZombiesIncrease = 10;

dayz_maxZeds[ | ]

Total zombie limit (Default: 500)

dayz_maxZeds = 500;

dayz_zedsAttackVehicles[ | ]

Disables zombies attacking vehicles.

dayz_zedsAttackVehicles = false;

dayz_sellDistance[ | ]

Controls the distance that you can sell a vehicle to the traders.

dayz_sellDistance = 20;

DZEdebug[ | ]

true will enable debug so that road debris and new vehicle spawns are visible via map markers. Also debug will enable "Save to arma.RPT" that allows access of a tool to obtain lootpos information for buildings used for adding support for additional maps. (Default: false)

DZEdebug = true;

Dynamic Debris[ | ]

To change how many debris spawn edit the MaxDynamicDebris variable in the missions init.sqf.

MaxDynamicDebris = 100; // Max number of road debris spawns (Default: 100)


Customize fresh spawn loadout[ | ]

Server admins can now change default fresh spawn loadout by adding these variables to the mission init.sqf.

DefaultMagazines = ["ItemBandage","ItemPainkiller"]; 
DefaultWeapons = ["ItemFlashlight"]; 
DefaultBackpack = ""; 
DefaultBackpackWeapon = "";

Customize Death Messages[ | ]

Untested

Enables global chat messaging of player deaths. (Also requires enableRadio true;?)

DZE_DeathMsgGlobal = true;

Enables side chat messaging of player deaths. (Also requires enableRadio true;?)

DZE_DeathMsgSide = true;

Enables global title text messaging of player deaths.

DZE_DeathMsgTitleText = true;
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