A2Epoch:Changelogs

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CHANGE LOG 1.0.5.1[edit | edit source]

  • [ADDED] Updated Sauerland map V1.80.04 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
  • [ADDED] Configure AH6J for DZ + DZE @icomrade
  • [FIXED] Fixed client crash when player has chainsaw due to corrupt RTM file. @vbawol
  • [INFO] dayz_epoch1051.bikey found in client files "Keys" folder.
  • [INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
  • [INFO] Models/textures by Paul Tomany. @Sequisha.
  • [INFO] Special thanks to http://verthosting.com for hosting our development server.

CHANGE LOG 1.0.5[edit | edit source]

  • [ADDED] Updated Sauerland map V1.80.01 by Falconsan http://epochmod.com/forum/index.php?/topic/6365-dayz-epoch-sauerland-changelog
  • [ADDED] More enterable buildings thanks to @Tansien and the DayZero crew.
  • [ADDED] Latest version of Napf 1.0.1 by Momo
  • [ADDED] Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank
  • [ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
  • [ADDED] Switch seats in all vehicles. @icomrade
  • [ADDED] Self transfusions (works in vehicles) must be enabled in mission using DZE_SelfTransfuse. @icomrade
  • [NOTE] You may customize transfusion settings for self transfusions using DZE_selfTransfuse_Values = [blood amount, infection chance, cool-down (seconds)]; @icomrade
  • [ADDED] Default player skin for fresh spawns, selected randomly DZE_defaultSkin = [["Male skin1","Male skin2"],["Female skin1","Female skin2"]]. @icomrade
  • [ADDED] The USEC CH53 Super Stallion to the dynamic vehicle lists & trader. @Namindu @raginruffalo
  • [ADDED] The BAF Merlin has been added to the neutral aircraft trader under Unarmed Helicopters. @raginruffalo
  • [ADDED] Added CH53 Super Stallion to Allowed to Tow Heli array in "variables.sqf" @Namindu
  • [FIXED] Instance already initialized error in server_monitor.sqf @vbawol
  • [FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
  • [FIXED] Cargo Check overlapping. @SilvDev
  • [FIXED] The Makarov SD now only accepts SD clips @raginruffalo
  • [FIXED] Load patient into vehicle now working. @SilvDev
  • [FIXED] Fix invalid str format for player skin class. @Sandbird https://github.com/vbawol/DayZ-Epoch/commit/55d49c279bfd1e03d3802bfe4fdf55f2335f8f47
  • [FIXED] Check trade requirements before animation. @Cornyfisch
  • [FIXED] Undefined variable in expression in "fill_nearestVehicle.sqf" @Namindu
  • [FIXED] Fix infinite knockout @icomrade
  • [FIXED] Fixed typo in "player_tagFriendly.sqf" @Namindu
  • [CHANGED] Crafting lumber or plywood packs no longer require workbench. @vbawol
  • [CHANGED] Force mouse to center of screen on gear open. @vbawol
  • [CHANGED] Backend lootsystem based on DayZ 1.8. @vbawol @Skaronator @Fank
  • [CHANGED] Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank
  • [CHANGED] SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank
  • [CHANGED] You may again switch skins while wearing a backpack. @icomrade
  • [CHANGED] Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; which accepts both weapons and magazines. @icomrade
  • [INFO] Server admins should add requiredSecureId = 2; to their server.cfg to prevent uid spoofing.
  • [INFO] Models/textures by Paul Tomany. @Sequisha.
  • [INFO] Special thanks to http://verthosting.com for hosting our development server.

CHANGE LOG 1.0.4.2[edit | edit source]

  • [ADDED] BTR90 HQ ride in back option. @Fank
  • [ADDED] Version check for dayz.pbo. @Skaronator
  • [ADDED] Updated dayZ Lighting by Axeman disabled by default, uncomment line in init.sqf to enable. @andgregor
  • [ADDED] Added upgrade in place option for stairs with railings. @Sequisha @vbawol
  • [FIXED] Fix server startup issues when using "CA folder fix" on some A2 and A2 free installs. @icomrade
  • [FIXED] Geomety of wood walls changed to fix players phasing though the wood walls. @Sequisha
  • [FIXED] Completed trade counter was incorrectly returning output count instead of actual number of trades. @vbawol
  • [FIXED] Incremental water bottle had a typo in the picture path. fixes: https://github.com/vbawol/DayZ-Epoch/issues/1084 @vbawol
  • [FIXED] second attempt at fixing <NULL> kill messages from vehicles. @icomrade
  • [FIXED] remove setdamage 0 on godmode/indestructible base objects so they can be maintained. @vbawol
  • [FIXED] Fixed error in expression when removing buildings. @Fank
  • [FIXED] Was possible to fill a mixed gas with an empty jerry can. @Fank
  • [FIXED] Fixed undefined variables s_player_tamedog and dayz_myLiftVehicle. @Fank @vbawol
  • [FIXED] Typo in server_traders.sqf for Napf, Sauerland, and panthera. @vbawol
  • [REMOVED] Old Towngenerator Config. @Skaronator
  • [INFO] Models/textures by Paul Tomany. @Sequisha.
  • [INFO] Special thanks to http://verthosting.com for hosting our development server.

CHANGE LOG 1.0.4.1[edit | edit source]

  • [NEW] Base Building Godmode is now included. Use DZE_GodModeBase = true; to enable it. (Disabled by Default) @Skaronator
  • [NEW] Config based trader setup option that is more performant, however does not track inventory. DZE_ConfigTrader = true; and #include "\dayz_epoch_b\CfgServerTrader\cfgServerTrader.hpp" in description.ext @Fank @Skaronator @vbawol
  • [ADDED] Static build construction count will force the constructioncount to number set by DZE_StaticConstructionCount = # in init.sqf. @Fank
  • [ADDED] Stacking of 10oz silver bars into briefcases, also traders now give this as change if return is 2-9 10oz silver bars. @vbawol
  • [ADDED] Variable DZE_DamageBeforeMaint to control what damage level is needed for the maintain option to appear. @vbawol
  • [ADDED] Keep safe/lockbox vars server side. This should help with performance. @maca134 @Skaronator
  • [ADDED] Added SQL Function DeleteNonKeyVehicles run before server start and SQL event UnlockNonKeyVehicles run once a day. Use one or the other not both. @maca134 @Fank
  • [ADDED] Option to disable R3F weight system. DZE_R3F_WEIGHT = false in init.sqf to disable. @vbawol
  • [ADDED] Added to heli crash code, Blackhawk and Seahawk Wrecks by * [GLT]Myke http://www.armaholic.com/page.php?id=10670
  • [ADDED] Added following Config Classes: M113_UN_EP1_DZ M113_UN_EP1_DZE M113_TK_EP1_DZ M113_TK_EP1_DZE BTR90_DZ BTR90_DZE BTR90_HQ_DZ BTR90_HQ_DZE LAV25_DZ LAV25_DZE LAV25_HQ_DZ LAV25_HQ_DZE @Fank
  • [FIXED] Fix init errors, improve antihack. @icomrade
  • [FIXED] Add missing sensor for aircraft dealer on Napf. @JoSchaap
  • [FIXED] Traders now give ItemTinBar in exchange for TrashJackDaniels. @vbawol
  • [FIXED] M107 zeroing was stuck at 500m now set to default settings. @vbawol
  • [FIXED] DZE_DamageBeforeMaint = 0.09 by default should fix issues with maintain option not working when damage is set to 0.1 with SQL event. @vbawol
  • [FIXED] Fix for Death Messages <NULL> when attacker is in vehicle. @icomrade @vbawol
  • [FIXED] Added missing DZE fueltracks to DZE_fueltrackarray. @Fank
  • [FIXED] Fix AI from being counted as zeds. @jwo7777777
  • [FIXED] Issue with Scaffolding being too close and killing player. @Fank
  • [FIXED] Stuck in infinite trading loop when item is out of stock. @vbawol
  • [FIXED] Fixed backpack disappearing issue. @vbawol
  • [FIXED] Some fixes and optimizing to PVS/PVC system to only send to other players nearby. @vbawol
  • [FIXED] Bleeding was not visible to other players due to typo in new PVS/PVC system. @vbawol
  • [FIXED] Re-classed Land_Ind_Pec_03b to fix ladder errors in log file. @vbawol
  • [FIXED] Issue that prevented the server from starting. @Skaronator
  • [FIXED] Some typos in the loot table. @Skaronator
  • [FIXED] DZE_MissionLootTable - Some things are missing. @vbawol @Skaronator
  • [FIXED] General cleanup and fixes. @Fank @Skaronator @icomrade @vbawol
  • [CHANGED] Selling vehicle will now remove the key if you have it on your toolbelt. @Fank
  • [CHANGED] R3F weight now in Kg for every language except english. @VeryBigBro
  • [CHANGED] Increased trader prices for Armed vehicles and pipebombs. @vbawol
  • [CHANGED] Added BAF_Merlin_DZE and MH60S_DZE to traders. @vbawol
  • [REMOVED] Trade metals option removed from self actions as it should no longer be needed with new trader code. @vbawol
  • [INFO] Re-added old trader code for backwards compatibility. @vbawol
  • [INFO] Moved binaries to root of server files and wrote up basic install upgrade guide. @vbawol
  • [INFO] Models/textures by Paul Tomany. @Sequisha.
  • [INFO] Special thanks to http://bmrf.me/ for hosting our development server.

CHANGE LOG 1.0.4[edit | edit source]

  • [NEW] Napf Island v0.99 with permission from #momo# now included by default. http://forums.bistudio.com/showthread.php?136469-Napf-Island-beta\
  • [NEW-WIP] Sauerland Map v1.7.00.2 with permission from falconsan now included by default. https://github.com/falconsan/DayZ_Sauerland/blob/master/changelog.txt - http://www.s6computer.de/
  • [NEW] Optimized Server/Client Communication with PVS+PVC methods from DayZ Mod 1.8. @Skaronator
  • [NEW] Modular building spawning now ahead on server start, vehicles spawning after it. @Skaronator @zabn
  • [NEW] Maintain Area should work now much better. The Server update the Object itself and doesnt remove and rebuild it anymore. @Skaronator
  • [NEW] Updated Hive Dll to latest from rajkosto and added custom child 396 and 397 call to update the datestamp of base objects. *See notes below! @Tansien @vbawol
  • [NEW] Trading now makes change and auto combines into the highest denomination. @vbawol
  • [ADDED] Cars, small Trucks, and Boats now able to be lifting with Chinooks only. Lifted vehicle must be unlocked and unmanned. Enabled by default use DZE_HeliLift = false; in init.sqf to disable. @Zabn @vbawol
  • [ADDED] 40% chance to payout a single gem on removal of mine ruins. @vbawol
  • [ADDED] M107_DZ to Military, MilitarySpecial, IndustrialMilitary and Helicrash loottable. @Sequisha
  • [ADDED] MAAWS (rocket launcher) to Helicrash loottable. @Sequisha
  • [ADDED] New enterable building added for Chernarus and other maps. @Sequisha
  • [ADDED] Allow Admins To Customize Loot Spawn Timer using DZE_LootSpawnTimer via init.sqf. Default: 10 @SGanthony
  • [ADDED] Provide option to have loot tables loaded from mission file. DZE_MissionLootTable = true; will look for loot configs via missionConfigFile. @vbawol
  • [ADDED] Added Craftable/Buildable Wood Crate Storage. Recipe 6 x PartWoodLumber = ItemWoodCrateKit. @Mochnant
  • [ADDED] BAF_Merlin_DZE - transportMaxWeapons 15, transportMaxMagazines 150, transportmaxbackpacks 5. @Skaronator
  • [ADDED] Added back BAF_AS50_scoped_DZ configs, still not on traders or loot tables. @vbawol
  • [ADDED] Placing a plot pole now creates a preview of the "safe" build area protected by the plot pole. This is only viewable by the plot owner, will disappear upon logout, and is only re-creatable by re-placing the plot pole. @dayz10k @vos
  • [ADDED] Global variable to allow building on roads with DZE_BuildOnRoads = true; (Default: DZE_BuildOnRoads = false;) @dayz10k
  • [ADDED] Global variable to set plot pole radius and exclusion zone, enabled via mission file. DZE_PlotPole = [x,y] in the mission file controls the [Radius, Exclusion zone]. Default: DZE_PlotPole = [30,45]. @dayz10k @Skaronator
  • [ADDED] Global variable to disable Player Zombies with DZE_PlayerZed = false; (Default: DZE_PlayerZed = true;) @Skaronator
  • [FIXED] Anti-Teleport Log System. @Skaronator
  • [FIXED] Wrong German translations. @Fank
  • [FIXED] Fix medical actions in vehicles. @icomrade
  • [FIXED] Wrong KSVK class spawning on mass graves. @Skaronator via MGT
  • [FIXED] Armor value for RBWheel on SUV was lower than it should have been. @SGanthony
  • [FIXED] Fixed issues with losing weapons when on graves @vbawol - http://epochmod.com/forum/index.php?/topic/5092-player-grave/?p=33281
  • [FIXED] More Localization (translations). @dayz10k, @VeryBigBro (Russian), @JoSchaap (Dutch), @Geodar (Czech), @krazey (German)
  • [FIXED] Fixed incorrect spelling of chainsaw name was horlite needed to be hermlite. @vbawol
  • [FIXED] Remove nearest tranktrap via toolbox not working properly. @dayz10k
  • [FIXED] Lingor trader spawn. @dayz10k @sekra
  • [FIXED] Disappearing of Vault while unlocking. (Need Feedback!) @Skaronator
  • [FIXED] Wrong include in the CfgMagazine file. @Skaronator
  • [FIXED] Crafting a wooden garage door no longer says "Build Fire". @dayz10k
  • [FIXED] You will no longer get a 3 by 3H - barrier cube if you remove a 5H - barrier cube @Skaronator
  • [FIXED] BattlEye kicks for some players on death. @Skaronator
  • [CHANGED] Changed currency conversion rates to multiples of 10. @vbawol
  • [CHANGED] Drastically increased base building armor levels. Doors now have much higher armor than walls. @vbawol
  • [CHANGED] Extended Trader logging and fix for sold itemnames @ctc.Sebi
  • [CHANGED] Balance Loot table. @Sequisha
  • [CHANGED] Lowered Safe weapon storage count to 25, to address reports of more safe inventory issues after it was raised to 50. @vbawol
  • [CHANGED] Prices were reviewed and modified for many of the higher tiered weapons/ammo/vehicles/food. @dayz10k
  • [CHANGED] All copper prices have been changed to 2 silver to buy, 1 silver to sell. @dayz10k
  • [CHANGED] Radius check for Remove Nearest Camo Net (from 10m to 3m). @dayz10k
  • [CHANGED] Loot Improvements (Based on the Feedback of the Skaronator.com Server) @Skaronator
  • [REMOVED] Copper is no longer a usable currency. Existing copper will remain in game, but has no current use. @dayz10k
  • [SERVER INFO] Updated Hive dll requires DatabaseMySql.dll in arma 2 oa root and visual studio 2013 redistributable x86 installed: http://www.microsoft.com/en-us/download/details.aspx?id=40784
  • [SERVER INFO] Removed dayz_vb.bikey and dayz.bikey keys and added new version ed dayz_epoch104.bikey key. Thanks to @Tansien for the suggestion. @vbawol
  • [SERVER INFO] Also moved external bikeys to sub folder, for best security use only the bikeys for the map your running.
  • [SERVER INFO] pook_H13_amphib, GNT_C185F and GNT_C185E causes Server FPS issues and should not be used. https://github.com/vbawol/DayZ-Epoch/issues/969
  • [INFO] Models/textures by Paul Tomany. @Sequisha.
  • [INFO] Special thanks to http://bmrf.me/ for hosting our development server.

CHANGE LOG 1.0.3.1[edit | edit source]

  • [ADDED] Proper mission file support and bikeys for SMD Sara A2 http://forums.bistudio.com/showthread.php?162282-SMD_Sara_A2-Full-Sahrani-Map-Port-Initial-Release
  • [ADDED] Added new loot postions for some custom buildings in SMD Sara A2.
  • [ADDED] In game clarification on modular removal: you cannot delete locked doors, you must remove the lock first. @dayz10k
  • [ADDED] Added updated setDamage exception to battleye scripts.txt. @vbawol
  • [ADDED] Built in antihack enabled by default via mission init.sqf. @facoptre
  • [ADDED] Added Czech localization Credits: GeodarCZ, Brovns, Doomscythe
  • [ADDED] DZE_requireplot override variable added. DZE_requireplot = 0; in init.sqf disables plot pole requirement to build. @vbawol
  • [ADDED] Bell 47/H-13 Helicopter by hcpookie http://www.armaholic.com/page.php?id=22143
  • [FIXED] Incorporated DayZ CE skin changing routines for melee weapons and add back actions after skin changes. @dayz10k
  • [FIXED] Proper stringtables (options) on SkinBase craftables (bandages, canvas) @dayz10k
  • [FIXED] Optimized RoadFlare/chemlight JIP code to use only one allMissionObjects call instead of two. @vbawol
  • [FIXED] dayz_minpos was incorrectly set to 0 for chernarus and should have been -1 or less. @vbawol
  • [FIXED] Fixed some typos in Sahrani mission files. @vbawol
  • [FIXED] Removed radar from GAZ Vodnik. @dayz10k
  • [FIXED] Incorrect call compile paths for tavi traders.
  • [FIXED] Armored SUV DZ had incorrect max weapon count. @vbawol
  • [FIXED] Fixed two createvehicle calls for weapon spawn_loot. @Torndeco
  • [FIXED] Building count limiter was using wrong position command now uses correct one. @vbawol
  • [FIXED] Fire requirement for crafting can now be used off the ground without issues. @vbawol
  • [CHANGED] setdamage.txt fixes for hatched/chainsaw - scripts.txt and publicVariable.txt updated. @infiSTAR
  • [CHANGED] Increased chances for silver and gold mine veins.@vbawol
  • [CHANGED] Lower plank pack spawn chance raise sledge handle and fishing pole chances in farm spawns. @vbawol
  • [CHANGED] Must drop backpack or filled chainsaw before you can change clothes. @vbawol
  • [CHANGED] Removed 10m check for nearby players when changing clothes. @vbawol
  • [CHANGED] Null cleanup was not working as intended disabled by default needs further testing. @vbawol
  • [CHANGED] Lower zombie attack range and made static at 2.5m. @vbawol
  • [CHANGED] Restructured server files. @vbawol
  • [INFO] Models/textures by Paul Tomany. @Sequisha.
  • [INFO] Special thanks to http://bmrf.me/ for hosting our development server.
  • [REMOVED] Many unneeded diag_log calls removed.

CHANGE LOG 1.0.3[edit | edit source]

  • [NEW] In-game Map - Unused Arma UI has been removed, from DayZ CE 1.8. @Skaronator
  • [NEW] Gear is only accessible in vehicles with "G" key due to removal of Arma Map Menus, from DayZ CE 1.8. @Skaronator
  • [ADDED] Dead players bodies now convert to a grave after about 30 minutes, filling the grave with all the players items. The grave will stay around until server restart.
  • [ADDED] Radiation effect with geiger counter sounds and eventual rapidblood loss when player goes out of the map for too long.
  • [ADDED] Craft-able Gunrack with 6 x PartWoodLumber makes GunRack_DZ that holds 20 weapons/10 magazines. http://i.imgur.com/mfY0uLN.jpg @dayz10k
  • [ADDED] Craft-able Base Fire Barrel FireBarrel_DZ with an empty Fuel Barrel, Full Jerry Can, and 4x WoodPile. http://i.imgur.com/2KHWdMS.jpg @dayz10k
  • [ADDED] Craft-able 5x Wide HESCO barrier from, a 3 wide HESCO and 2x 1 wide HESCO. http://i.imgur.com/beWNQtH.jpg @dayz10k
  • [ADDED] Craft-able Round Sandbag Fence (BagFenceRound_DZ) from ItemSandbag. http://i.imgur.com/WlblRPf.jpg @dayz10k
  • [ADDED] Vehicle upgrade system with 4 stages: 1=performance, 2=armor, 3=cargo, and 4=fuel. To upgrade a vehicle you must first find the lvl 1 performance manual and two engine parts then right click next to your vehicle. @vbawol
  • [ADDED] The above documents to the discoverable documents. @dayz10k
  • [ADDED] Can now examine Murder Boards via Newspaper Obituaries. @vbawol
  • [ADDED] ItemPlotDeed to discoverable documents (leads to crafting a plot pole). @dayz10k
  • [ADDED] Added Player Names that killed Objects to diag_log @Torndeco
  • [ADDED] Added Player Worldspace location to Connect/Disconnect/Combat Log RPT messages. @dayz10k
  • [ADDED] dayz_sellDistance variables are now split into "dayz_sellDistance_boat", "dayz_sellDistance_vehicle" and "dayz_sellDistance_air" - @Skaronator
  • [ADDED] Surrender (options > controls > "Surrender") action now drops your weapons and places your hands on your head. While surrendered other players can access your gear.
  • [ADDED] Remove nearest tanktrap with right click option on toolbox @dayz10k
  • [ADDED] Faster in string function by Killzone Kid http://killzonekid.com/arma-scripting-tutorials-how-to-find-a-string-within-a-string/
  • [ADDED] Halo jump option from a helicopter when above 400m. @zabn
  • [ADDED] Localization support added. @zabn @dayz10k
  • [ADDED] Added Dutch localization. @JoSchaap
  • [ADDED] Added Russian localization. @VeryBigBro
  • [ADDED] Added French localization. @th4z
  • [ADDED] Added German localization. @kraZey
  • [ADDED] Chernarus-Spawnselection and 1.8 GUI-Icons to the dayz_code.pbo - experienced server admins can use it. @Skaronator
  • [ADDED] Global variable if player is fresh spawned. Can used for custom script like in spawn-camera script ("freshSpawn = 0" - Normal Spawn / 1 - fresh spawn as zombie / 2 - fresh spawn as player) @Skaronator
  • [ADDED] Added 7 more male skins from Arma http://i.imgur.com/1b0n2Jy.png @axles @vbawol
  • [ADDED] Added 8 more Trucks from ARMA: V3S_Civ, V3S_TK_EP1_DZE, V3S_RA_TK_GUE_EP1_DZE, UralCivil_DZE, UralCivil2_DZE, KamazOpen_DZE, MtvrRefuel_DZ, MTVR @vbawol
  • [ADDED] Destroy tent option when you have a full Jerry Can and Matches. @vbawol
  • [ADDED] Tag friendly system now stores your 5 most recent friends with your life. Building on another friends plot and you are already tagged you still need to look at the owner once to complete the handshake so that you can start building. Server admins can disable this with DZE_FriendlySaving = false; in the init.sqf @zabn @vbawol
  • [ADDED] Player can now get crushed if they get out to close to a wall or building. Successful wall glitches now result in death ONLY if your get out position intersects a building. @vbawol
  • [ADDED] Can now maintain lightpoles with a lightbub. @vbawol @dayz10k
  • [ADDED] Directly Disconnect (back to lobby) if you press abort > yes - @Skaronator
  • [ADDED] New Weapons, most of which are backpack compatible: M60, M240 scoped, M249 scoped, MG36 variants, RPK-74, M8 SAW, Bizon, Saiga12K, KSVK, M4+203 HOLO SD @dayz10k
  • [ADDED] Extra security features. @facoptere
  • [ADDED] Owner can now remove modular parts (walls, etc) without having to destroy them. NOTE: nothing is refunded/no rubble. @dayz10k
  • [ADDED] Unlocking a vehicle should now show you which key was used (no more guessing game!) @vbawol @dayz10k
  • [ADDED] Swinging melee weapons will cause your food/drink to drop faster than normal. Attepting to crack locks over time will cause your food/drink to drop as well. @vbawol
  • [ADDED] New building supplies (mortar, cinder, wood packs) to Wholesalers @dayz10k
  • [ADDED] Area maintenance of bases @vos (Axe Cop) @dayz10k
  • [UPDATED] Server can now control now fast the periodic client save interval is on the fly. Actual server fps is used to determine how fast the clients can update min 10 seconds max 60 seconds.
  • [UPDATED] Humanity changes: Give player humanity for killing bandits with no murders. Prevent humanity loss from killing player zombies and give a small humanity increase. @Armifer
  • [UPDATED] Trading log-system (server-side) was improved. @Skaronator
  • [UPDATED] Back-end loot configs and loot spawning rates. @vbawol
  • [FIXED] Plot pole no longer falls over and can be destroyed but has armor=1000.
  • [FIXED] Fixed unable being able to sell satchel charges. @vbawol
  • [FIXED] Fix for diag_log statement when player buying vehicles @Torndeco
  • [FIXED] Building on roads no longer allowed as it was intended. @dayz10k
  • [FIXED] M4SPR spawns now with 30 Rnds Stanag mags and not anymore with 20 Rnds. @Skaronator
  • [FIXED] Fixed expression error with vehicles/safes when loading a large inventory. @vbawol
  • [FIXED] No more bleeding trees, rocks, etc with melee weapons from DayZ CE 1.8. @vbawol
  • [FIXED] Variable added to player zombie vision to better support anti-hacks @Skaronator
  • [FIXED] Lower chance to play fly sounds when near dead bodies. @vbawol
  • [FIXED] Documents now examine one at a time, also fixes getting the same item for each document. @vbawol
  • [FIXED] Server now only saves the first 20 magazines on disconnect to prevent saving items in overflow that can cause player inventory corruption. @vbawol
  • [FIXED] Zombies no longer attack players unless they have true line of sight. @vbawol
  • [FIXED] RPT error on all clients when dragging a player. @zabn
  • [FIXED] Reduced zombie attack ranges back to normal levels since it is no longer needed due to removal of vilas vehicles. @vbawol
  • [FIXED] Small typo in Axeman's tower light code was preventing it from working. @Torndeco
  • [FIXED] Case sensitivity issues with last versions SQL update calls.
  • [FIXED] Recent Murders on the Murder Board in trader cities now works properly. @vbawol
  • [CHANGED] Trader menu "Buy" button will now disable or grey out if you do not have the correct funds available.
  • [CHANGED] Metals can now be converted from 10oz to 1oz without tools or the need for a fire. @vbawol
  • [CHANGED] Mission name and descriptions now conform to template. @dayz10k
  • [CHANGED] Increased armor levels on wooded modular base building objects by 300%.
  • [CHANGED] Increased armor levels on cinder and metal modular base building objects by 20%.
  • [CHANGED] Removed 12m restriction of other players when buying and selling vehicles. Added requirement that you must be the last to get in the drivers seat to sell the vehicle.
  • [CHANGED] Opening supply crate now returns a empty supply crate. @dayz10k
  • [CHANGED] Updated Makarov, MakarovSD, and M1911 damage settings to the same as DayZ CE 1.8. @vbawol
  • [CHANGED] Base building enhancements and changed count down timer. @zabn
  • [CHANGED] Base Building now requires a plot pole again. @vbawol
  • [CHANGED] Backpack pickup method @vbawol
  • [REMOVED] Dust effect from 1.0.2.5 removed.
  • [REMOVED] Unused code and images removed @Skaronator
  • [REMOVED] Map markers for other players and empty vehicles (blue/orange/green dots & vehicles) @Skaronator
  • [REMOVED] Removed humanity heartbeat code @vbawol
  • [REMOVED] Road Cones at Bash and Klen traders that would cause Vodniks to spawn in and launch vertically. @dayz10k